Effects |
Flip Horizontal |
Flip Vertical |
Rotate Left |
Rotate Right |
Antialiasing |
Brightness/Saturation |
Contrast |
Shadow |
Change Color |
Raise/Inset |
Invert |
Text |
Shift |
Highlight |
Gradation Options |
Spray Options |
Flip Horizontal | |
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Flips the marked area horizontally (around a vertical axis). If no area is marked, the whole icon is flipped. |
Flip Vertical | |
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Flips the marked area vertically (around a horizontal axis). If no area is marked, the whole icon is flipped. |
Rotate Left | |
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Rotates the marked area counter-clockwise. The rotated area is moved to the upper left corner. If no area is marked, the whole icon is rotated. |
Rotate Right | |
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Rotates the marked area clockwise. The rotated area is moved to the upper left corner. If no area is marked, the whole icon is rotated |
Antialiasing | |
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Approaches colors in an icon or a marked region. With this function you can smooth your icon and avoid steps. In the appearing dialog you can set the strength of the antialiasing with a slider (0 = no antialiasing, 10 = strong antialiasing). |
Brightness/Saturation | |
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In the appearing dialog you can choose whether you want to change the brightness or the saturation of the icon or the marked region. With the three sliders you can set the strength for each color (red, green, blue) separately. Values higher than 0 percent brighten the colors (increase the saturation). Values lower than 0 percent deepen the colors (decrease the saturation). To change one color separately, just uncheck the other two. |
Contrast | |
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Increases or decreases the contrast of the icon or the marked region. In the appearing dialog there are two different kinds of sliders: The Intensity-Sliders control the amount of the contrast change. Values higher than 0 percent increase the contrast, values lower than 0 percent decrease the contrast. The Threshold-Sliders define a threshold for each color (red, green, blue). If the value of a color of the icon is lower than this threshold, its value will be more lowered (if you have chosen an intensity-value higher than 0 percent). If the value is higher, it will be raised. So the color values are spread which means the contrast is raised. |
Shadow | |
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With this function you can create 3D-Effects very easily. To create a shadow,
just choose the color of the shadow (left-click on the palette) and then select 'Shadow'
from the menu 'Effects'. A dialog appears where you can choose the X- and Y-position
(depth) of the shadow. The 'transparent color' has a special function: Normally a shadow will be created from each point painted with 'normal color'. If you draw a filled rectangle and in this rectangle a line to which you want to apply a shadow, a shadow will be created only from the rectangle because all points were painted with normal color. To avoid this, just set the 'transparent color' to the color of the rectangle (left-click on the button 'Trpt' and then hold down the 'Shift-Key' and right-click on the rectangle). If you now create a shadow, the shadow will be applied only to the line. You can set back the 'transparent color' afterwards. |
Change Colors | |
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Changes one color to an other. Choose a color from the palette and then select 'Change Color' from the menu 'Effects'. The mouse pointer changes to an 'Up-arrow'. Now left-click on the color on the drawing-area which you want to change with the previously selected. If no area is marked the color of the whole icon will be changed, otherwise only of the marked area. |
Raise/Inset | |
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Raises or insets the marked region. In the appearing dialog you can specify
if the graphic should be raised or inseted. You also can set the light color and the
shadow color (simply click on the colored button). The transparent color has the same special purpose as with the shadow function: If you draw a light gray rectangle and in this rectangle a line which you want to inset, you first have to set the transparent color to the same color as the rectangle. To do this press the 'Trpt'-button and right-click on the rectangle while holding down the 'Shift-Key'. If you now use 'Raise/Inset' only the line will be inseted. You will get the best results with a light gray background, a white light-color and a dark shadow-color (= default). |
Invert | |
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Inverts the Icon or the marked region. Only the pixels which are drawn with 'normal color' (not 'transparent color') are inverted. |
Text | |
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Inserts Text into the icon. Write the text into the textfield on the upper right and it will be inserted under consideration of the font and the fontsize into the icon. The text will be wrapped automatically and if it is too long, it will be cut off. |
Shift | |
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With this function you can move the whole icon or a marked region of the icon
in any direction. The advantage to marking and moving a region with the mouse is the
'Loop' feature. If this feature is turned on, parts which are normally cut off by the
border, are displayed on the other side. This can be very useful for animations. In the shift dialog you can work faster if you use the numbers on the keypad. |
Highlight | |
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With this function you can simulate a light source. On
the left side of the appearing dialog you can define the shape of the
highlight. You can set a pixel with the left mouse botton and delete a
pixel with the right mouse button. You can also use some predefined shapes.
Check Tip 5 in the 'Tips & Tricks' section to see the Highlight tool in action. |
Gradation Options | |
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Defines the kind of filling. Possible fillings are: normal, linear, radial,
rectangular, conical and pattern filling. Before you can use these fillings you have
to mark a color region. If you choose linear or conical filling, you can set the angle. Use the slider or just click into the preview and move your mouse with pressed button. To use 'Pattern' filling you fist have to define a pattern (Special/Define Pattern). |
Spray Options | |
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In this dialog you can set the shape, the size and the density of the spray
tool. Tip: If you set the size to '1', the density to '100%' and if a color region is defined, you can draw like in freehand mode but the colors are cycled. |